Remedy Entertainment is a globally successful game company known for story-driven and visually stunning action games such as Control, Alan Wake, Max Payne and Quantum Break

We work with renowned partners such as Epic Games, Microsoft, Rockstar Games, Smilegate and 505 Games. Remedy also develops its own Northlight game engine and game development tools.

Founded in 1995 and based in Finland, the company employs over 280 game industry professionals from 30 different countries. Remedy is listed on Nasdaq First North Growth Market Finland.

Profitable and growing entertainment industry

Remedy has enjoyed significant and enduring success on the console and computer game markets. The game company produces blockbuster gaming experiences catering to competitive global markets.

Games that stand out

For gamers, Remedy is a hallmark of quality: beautiful, detailed worlds, iconic characters, exciting storylines and a smooth gaming experience. These are the building blocks of unforgettable games that set Remedy apart from its competitors.

Solid reputation and experienced professionals

Remedy is an internationally respected company that stands out in the highly competitive game industry thanks to its recognizability. Remedy has assembled a talented and passionate team of professionals with over 20 years of proven experience in creating hits in a business environment that is ever evolving and challenging. In addition to development, the company is also an expert in digital distribution and marketing communications.

Efficient production model

Remedy has built a production model that enables the production of several, high-quality games simultaneously. The model is further enhanced by game development technology and tools, allowing Remedy to produce games quickly and efficiently. Gradual transition into several simultaneous game projects is a catalyst for more vigorous business growth.

Path towards creation of enduring brands

The ability to create outstanding games with engaging stories represents Remedy’s solid foundation for creating enduring game series and brands that can be expanded to other media, such as books, movies and comics. The extended business model has created increased growth potential for the company, being able to both produce games for partners as well as create in-house game brands.