Remedy in brief

Remedy Entertainment Plc is a pioneering, globally renowned video game company founded in 1995. The company is headquartered in Espoo, Finland and opened an office in Stockholm, Sweden in 2022. Known for its story-driven and visually stunning action games, Remedy has created multiple successful, critically acclaimed franchises such as CONTROL, Alan Wake and Max Payne. Remedy also develops its own Northlight game engine and tools technology that powers its games.

At the end of 2025, Remedy employed 387 game industry professionals from 38 different countries. Of the employees, 73.6% were men, 25.8% were women and 0.5% identified with another gender or chose not to disclose. The company’s shares are listed on the main list of NASDAQ Helsinki stock exchange with the ticker REMEDY.

Remedy in numbers

Remedy as an investment

We have a proven track record in creating world-class, distinctive PC and console games in the global gaming market. Remedy is one of the few studios capable of creating games classified as AAA, characterized by large production budgets, high quality standards, and extensive marketing efforts.

High-quality AAA titles can continue to sell for years after release in digital channels, with minimal incremental cost. In addition to consumer sales, high-quality games are sought-after content for game subscription services as well as in the competition between digital storefronts. Agreements with platforms can provide us with an additional revenue stream that helps offset the risks related to per-unit game sales.

Remedy is able to create these AAA games at a fraction of the development cost compared to most of our peers, supported by our proprietary Northlight technology and a Nordic cost base. This lowers the volume needed for a game project to reach profitability.

Game projects

We have two established own franchises, Control and Alan Wake, which are linked through the Remedy Connected Universe. Remedy will self-publish upcoming games, in which Remedy owns the IP. Growing and expanding the two franchises will be a key part of our future. In addition, we work with a partner franchise Max Payne that was originally created by Remedy.

By 2030, we aim to be a highly regarded creative studio with sustainable, significant commercial success. We have set ourselves the following financial targets: 1) Double the 2024 revenue by 2027 with continued growth beyond this milestone and 2) EBITDA margin of 30% by 2027 and maintain that minimum level throughout the strategy period.

Strategy

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Business model

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